Training · CPD

Contact, game management and other tricky calls.

Video CPD for umpires to help practise some of the more tricky and nuanced decisions.

This page covers the content used for a CPD session delivered to CENA umpires on 6 October 2026. The session focused on contact vs contest and game management, along with a canter through some frequently confused rules.

Each section includes a range of clips showing different scenarios. Most come from elite-level netball, with some from Scottish National League matches — keep that in mind when judging the skill level of the players and the standard of play, and when thinking about how this applies in our local league. A few of the clips come from matches played under the 2020 rules, but as we go through the session we should judge everything against the 2024 rules.

Finally, the umpires in these clips won't have got every decision right — umpires make mistakes like anyone else. Where a clip shows the on-court call, that isn't us saying the umpire was right or wrong: judge each scenario on its own merits.

Contact or contest

Netball is a contested sport, so players will come into contact with each other. Not every instance of contact is an infringement — contact only becomes an infringement when it interferes:

  • the opponent loses possession of the ball,
  • their passing or shooting action is interfered with, or
  • their position is changed in a way that limits their free movement.

A helpful question to ask yourself

Would the player's position or action be meaningfully different without the contact?

If the action wouldn't be different, you shouldn't be penalising it.

Watch for this: signalling advantage for contact you wouldn't blow the whistle for. If the contact didn't interfere, the correct response is nothing at all — not playing advantage. And when you do play advantage on a genuine infringement, it's still an infringement: it counts towards repeated infringing when you're deciding whether it's time for proactive advice or an advance.

A full discussion of contact can be found on the Rule 17 page.

Make the call

Game management

The formal game management ladder (Rule 18.6) runs:

  1. Proactive advice
  2. Advance and/or escalate the sanction
  3. Warning
  4. Suspension
  5. Ordering off

Umpires normally work through the ladder in order, but a serious enough offence can enter it at any rung (Rule 18.8). The ladder only goes one way: once a player is on it, they can only receive each formal action once. The full process, with the wording to use at each step, is on the game management page.

Before entering the formal ladder, there are a number of tools an umpire can use to alert a player that their behaviour needs to change — before any formal game management action is required. Have a go at coming up with these yourself, then reveal.

Before proactive advice
  • A sharper, louder whistle
  • A longer whistle
  • A more deliberate voice
  • Sustained eye contact with the player
  • Reversing the terminology order — "Goal Defence, contact" rather than "Contact, Goal Defence"
  • A tactical pause before announcing the decision

These work best when you are consistent in your whistle and terminology throughout the match, so a change in whistle or flipping the terminology stands out.

Advancing when the goal is scored: you can still advance for repeated or intentional infringing that happens very close to the post — even where the shot is taken and goes in. There's no penalty to move, so you simply inform the player that this is their advance for the repeated or intentional infringing. It still counts as an advance on the ladder.
Intentional infringing

Rule 19.3 is short: a player must not intentionally infringe any rule. It most commonly comes up in three scenarios:

  • Intentional obstruction — a player makes no attempt to take the required distance.
  • Intentional offside — a player goes offside with never any prospect of staying onside.
  • Intentional contact — often better thought of as avoidable contact: if the player could have avoided it, they have effectively chosen to make it. This covers the heavy contacts that don't meet the threshold of dangerous play but were still avoidable.

Intentional obstruction and intentional offside need to be judged in the context of the skill level of the players involved. An elite-level player should have a good idea of what 0.9 m looks like: if they're stood a foot away, have time to process that, and still choose to make a defensive action, the expectation is that they knew they were too close — that's intentional. Static situations matter here too: a defender who sets up close and has time to think is in a different position from one misjudging distance on the move in dynamic play.

In a lower-division game there isn't that same expectation — the players simply don't have the same skill, perception and understanding — so you wouldn't expect to see advances for intentional obstruction in the same way. The question is always whether the player could reasonably be expected to know they were too close, and had the time to process it. The same goes for offside: did they know they were going to go offside? At lower levels a player chasing the ball often just doesn't recognise it's about to happen.

The sanction for intentional infringing is a penalty pass, advanced up to half a third. If the infringement happens in the goal third, the advance can take the penalty into the goal circle — where the shooter can take a shot.

Delaying play

Delaying play is unfair play (Rule 19.2): a player or team must not intentionally waste time or delay play. The sanction for this is a penalty pass which is advanced (Rule 19.1).

As umpires, we can be proactive in avoiding having to penalise teams for delaying play. That can be as simple as encouraging teams to get on court at the start of a quarter with an extra shout, or — if a player looks like they're being slow getting the ball back — a quick "let's hurry up, let's get the ball back", which doesn't need to reach the level of proactive advice.

You can't be repeatedly doing this, though: if players just keep delaying, you'll have to deal with it through the formal route. It all comes down to this — we don't want to be catching players out, and we don't want to be giving out game management if we don't have to. If we can be proactive and avoid that, it keeps the game going and everybody wins. That's what we want to be looking to do as umpires.

Intimidation

Intimidation is unfair play (Rule 19.6): a player, with or without the ball, must not intimidate an opponent by using behaviour designed to distract to gain an unfair advantage. The rule book's own examples include:

  • covering an opponent's eyes,
  • swiping the ball directly at an opponent's face,
  • making unnecessary loud or sudden noises,
  • stomping the ground,
  • waving the arms erratically, and
  • sledging an opponent.

The key question to ask here is: is the action aimed at defending? Is there a legitimate defensive purpose to it, or is its purpose to distract? Stomping the ground doesn't help you defend, block a shot or block a pass — it's only there to try to distract the shooter. That's intimidation.

The clip below is from the Commonwealth Games, and we're looking at the actions of a defender under the post.

Video: TNT Sports
Expected decision

Intimidation — a straight advance.

Explanation

This is clearly intimidation. There's no defensive reason to be thrusting your head towards the shooter — it's purely there to distract — so by the letter of the rules this is an advance, and there's no real way around that. Alongside it, you could decide to manage the player with a clear piece of proactive advice: telling them they cannot do that and need to stop.

In less clear-cut cases — a defender moving their arms excessively, say — you might choose to speak to the player or their captain at quarter time to give them the heads-up, and penalise for intimidation if it continues. Particularly at our local league level, players are often unaware they're even doing it, or that they're not allowed to. We try to make them aware and give them the opportunity to change the behaviour; if they don't, we have to deal with it.

Relevant rules

Rule 19.6 — intimidation.

Dangerous play

The 2024 rules brought a real focus on player safety, and dangerous play moved from a minimum of a warning to a minimum of a suspension. Rule 19.11 covers any action, unnecessarily forceful, careless, reckless or dangerous, that could affect another player's safety — and it names head and neck contact specifically. A player must be suspended for dangerous play, and ordered off for intentional or highly reckless acts (Rule 18.29).

The decision framework runs:

1

Is there a contact infringement? See above.

2

Does it endanger player safety? This decides whether it is dangerous play — and if it is, the minimum is a suspension.

3

Is it intentional or highly reckless? This decides whether the sanction is a suspension or an ordering off.

Before a suspension or ordering off: injured player first, then confer with your co-umpire. The first priority is the injured player, so check on them and bring on the primary carer if required. After a big collision there will often be an injury anyway, which gives you a natural break in the game, so use it to confer. Conferring helps in several ways:

  • It gives you thinking time, letting the initial adrenaline spike pass before you decide.
  • It lets the temperature of the game cool, particularly if the teammates of the injured player are upset.
  • It gives you a second opinion, so you can be sure you are not doing anything too rash (or are doing too little).
  • Your co-umpire knows what is coming and, if you are not bench side, can explain it to the bench (and to the reserve umpire if you have one).

The controlling umpire generally leads the conversation: say briefly what you have seen and what you intend to give, then ask whether your co-umpire has anything else or disagrees. There is more detail, with example wording, on the game management page.

Suspensions: a quick reminder

A few prompting questions on the rules around a suspension — have a think about each before revealing.

1. Can the team switch a player? If the GK is suspended, can the GD move to play GK and leave the GD position empty instead?

Answer

No — it's the suspended player's position that has to stay empty. The team plays on without a GK for the duration of the suspension.

2. What happens when the C is suspended?

Answer

The C is the exception: another on-court player must move to play C so the match can continue, and it's that player's position that stays empty instead. The process is then reversed when the suspended player comes back onto court.

3. Does the suspended player have to be the one who comes back onto court — and when can they re-enter?

Answer

No — the team can bring a substitute straight off the bench instead. Once the suspension period has elapsed, the player re-enters at the next break in play, which includes when a sanction or a throw-in is awarded, as well as after a goal or during a stoppage or interval. If you have a reserve umpire on your game, they can help manage this and make sure the right player goes back onto court at the appropriate moment.

Four rules that trip umpires up

Four rules that get called inconsistently — we break each one down below to hopefully give you a better understanding of them.

Replayed ball or repossession?

The distinction is possession. If a player had possession, released the ball and touches it again before it touches another player or rebounds from the goalpost, that is repossession (Rule 11.6). If a player never had possession and goes beyond the permitted sequence of bats and bounces, that is a replayed ball (Rule 11.7). When attempting to gain possession of the ball, a player may:

1st Action 2nd Action 3rd Action
Catch — —
Roll to oneself — —
Catch (from goalpost rebound) — —
Bat Catch —
Bounce Catch —
Uncontrolled touch (one or more) Catch, bat, or bounce

The only time a player may make more than two contacts on the ball is when all preceding contacts were uncontrolled touches, after which the player may then catch, bat or bounce the ball.

Terminology and signals: ultimately, the most important thing is correctly identifying the infringement and penalising it. As you work up the levels, though, it's important that we're getting the right terminology — "replayed ball" or "repossession" — and using the right hand signal.

What are the hand signals for these two infringements?

The hand signals
Incorrect playing of the ball hand signal, used for a replayed ball

Replayed ball (incorrect playing of the ball)

Repossession hand signal

Repossession

The short pass

Rule 12.1 asks one question: when the ball leaves the passer's hands, is there sufficient space for an opposing player to deflect or intercept it on its way to the receiver?

The question to ask is: if you took a freeze frame at the moment of release and could move a defender to anywhere on court, would they have been able to deflect the ball? All they have to be able to do is get a hand in to deflect it without contacting one of the attacking players. It's important to remember it's not about where the defenders are actually standing — it's where, on that freeze frame, you could position them. And they've only got to be able to get a hand in, not their whole body.

Distance is the proxy, not the test — the speed and pace of the ball matter too. A ball thrown from quite close on a loopy trajectory can still leave time for a defender to get in and intercept it, while a ball thrown from slightly further away but drilled in hard might not. It's really the time the ball is in flight that becomes the more important factor.

There is a second, rarer case: if two team-mates gain possession in quick succession, the first to control it has to be the one who keeps it — if the second finishes with the ball, that is also a short pass (Rule 12.2).

Footwork

Footwork is one of the most common minor infringements in the game, and it can be really hard to judge in real time when players are moving at pace. Most of it comes down to identifying the landing foot correctly.

That matters most with the late take-off, where you have to judge whether the foot was on the floor or off it when the ball was caught — and then whether that foot was regrounded before the ball had gone. Some of the clips below come down to exactly that. It is a tough call in real time, and it can be deceptive.

Pivoting: heel or toe, not both

As the rule book puts it, a pivot is "a movement where the player with the ball swivels either on the heel or on the ball of the landing foot while this maintains contact with the ground."

In other words, a player gets one pivot action — on the heel or on the toe. Something to bear in mind: if a player catches the ball with her heel raised but doesn't pivot on the toe, she can put the heel down and then pivot on the heel. She can even lift the heel again and rise onto her toe afterwards, provided there is no further pivot. You'll often see shooters doing this in the circle.

Permitted
  • Land on the ball of the foot, place the heel down, then pivot on the heel
  • Lift onto the ball of the foot afterwards, with no further pivot
  • Land flat-footed and pivot on the heel only, or the ball of the foot only
Footwork
  • Pivot on the toe, ground the heel, then pivot on the heel — two pivot points
  • Alternate heel and toe to gain ground: the shuffle
  • Any movement that uses two pivot points

What is the hand signal for footwork?

The hand signal
Footwork hand signal

Footwork

Using the goalpost

A player may not use the goalpost as a support, including to gain or retain possession of the ball (Rule 11.3). Incidental contact with the post is nothing — posts get brushed constantly.

Terminology: "contact on the post" is not a rule book term. The call is either using the goalpost (Rule 11.3 — the player uses the post for support or to play the ball) or interference with shot (Rule 9 — causing the goalpost to move to interfere with a shot at goal). Different infringements, different sanctions.

What is the correct hand signal for using the goalpost, and for interference with a shot?

The hand signals
Incorrect playing of the ball hand signal, used for using the goalpost

Using the goalpost (incorrect playing of the ball)

Interference with shot hand signal — hand traces a small arc in front of the face

Interference with shot

Case study: from suspension to ordering off

Ordering offs don't happen often, so it's worth studying one in case it ever comes up in one of your games. This case study takes a match from the recent World Cup qualifiers held in Scotland and follows one player from a suspension to an ordering off, with clips of each step and the procedures that follow.

Keep going

There's a lot more content on the rest of this site that goes into a lot more detail. Click the buttons below to view some of it and build up your rules knowledge even further.

Questions about anything in this session, or something you'd like to see covered?

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